Google
Chromium nightly builds just received an initial implementation of the
Gamepad API, which is designed to support input devices other than a
mouse: Joysticks, gamepads and remote controls.
Google continues to quickly develop browser to work well with HTML5
applications. There is now a Gamepad API, which was initially suggested
by Mozilla as “Joystick API“.
Back in August, Google developer Scott Graham started a discussion
thread on W3C’s site promoting the API. In September, Nokia’s Art
Barstow officially informed the W3C that Mozilla and Google had draft specs for a Joystick API.
The idea of the Gamepad API is to make the browser much more
appealing to video gamers, especially since Google’s NaCl can run
traditional video games in a browser – and those joysticks should be
working in those scenarios already. This should become even more
interesting when NaCl 3D will eb available. However, the bigger view is
input support beyond the mouse and touch. For example, TV and video
remote controls could suddenly work insider the browser as well.
The Gamepad API can be enabled via flag at about:flags.
Chrome 17 nightly builds have received a few other interesting
additions over the past week. Profile icons can now be moved directly to
the Windows desktop. Chrome Frame now works on IE7 as well and WebGL
has been enabled for the WebkitGTK port.
Gruener in Products on November 28
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